The Design Studio guides students through a creative problem-solving process as they invent innovative solutions to a specific sustainability challenge, such as reducing campus energy consumption, improving public transportation or increasing community access to healthy food.

The Design Studio includes:

  • 43 interactive lessons based on inquiry-based learning and design-thinking methods, which provide a creative problem-solving process to accompany the students’ capstone projects
  • Activity examples and templates for easy classroom use

Unit 1 – Identify

Students explore how a given challenge impacts the environment and community, analyze stakeholder viewpoints and assumptions, and begin to define the ultimate goal and purpose of a project.

  • Activity 1 – Mind Map
  • Activity 2 – Detective Wall
  • Activity 3 – Venn Diagram
  • Activity 4 – Build-the-Box
  • Activity 5 – Glass Half Full
  • Activity 6 – The Road Home

Unit 2 – Explore

Students consider how design and innovation can be used to engineer creative challenges to complex problems.

  • Activity 1 – Insight Storming
  • Activity 2 – Weaving Genius
  • Activity 3 – Multiple Personalities
  • Activity 4 – SWOT Analysis
  • Activity 5 – Systems Spiral
  • Activity 6 – The W Race
  • Activity 7 – Evolving Innovation
  • Activity 8 – Embody Walk
  • Activity 9 – Great Minds Think Alike
  • Activity 10 – Walking in Your Shoes
  • Activity 11- Story Booth

Unit 3 – Create

Students brainstorm to cultivate new ideas, stimulate creativity, and begin designing their innovative solution.

  • Activity 1 – SCAMPER Cards
  • Activity 2 – MindFlip
  • Activity 3 – Mix & Match
  • Activity 4 – Creature Collision
  • Activity 5 – Fail Forward
  • Activity 6 – Ideatoon
  • Activity 7 – Quick Models

Unit 4 – Refine

Students evaluate the strengths and weaknesses of their proposed solution, share and receive feedback, and refine in order to improve.

  • Activity 1 – Snap Judgment
  • Activity 2 – Dot Democracy
  • Activity 3 – BOP Quiz
  • Activity 4 – Product Puppetry
  • Activity 5 – Pain-Gain Map
  • Activity 6 – Test of Time
  • Activity 7 – Eco-Target
  • Activity 8 – Ripple Effect
  • Activity 9 – Model-Making
  • Activity 10 – Strategic Action Plan
  • Activity 11 – Business Model Canvas

Unit 5 – Share

Students learn how to share their work in a compelling and relevant way, seeking to engage and empower their community through their design.

  • Activity 1 – Success Storming
  • Activity 2 – Hot Off the Press
  • Activity 3 – Manifesto
  • Activity 4 – Elevator Pitch
  • Activity 5 – Mini-Saga
  • Activity 6 – Poster Art Propaganda
  • Activity 7 – Design Board

Coming Soon!

Coming Soon!

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